PASO 18: ahora agregaremos newrise a bally para obtener la nueva coordenada y para el balón de fútbol.

  • En GRÁFICOS, haga clic en y arrastre Glide To .
  • Cambia el nombre antes del comando .glide_to() de sprite a ball .
  • Reemplace -100 , 50 con netx , end_y .
  • Hacer clic Corre y adivina la pendiente. ¿Llegaste a la red?

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stage.set_axis(100) stage.create_grid_overlay(10, "grey") stage.set_background("soccerfield") ballx = -90 bally = random.randint(-100,100) # sprite = codesters.Sprite("image", x, y) ball = codesters.Sprite("soccerball", ballx, bally) netx = 80 nety = random.randint(-100,100) # sprite = codesters.Sprite("image", x, y) net = codesters.Sprite("soccernet", netx, nety) net.flip_right_left() #sprite = codesters.Line(x-start, y-start, x-end, y-end, "color") line = codesters.Line(ballx, bally, netx, nety, "blue") slopeguess = float(line.ask("What is the slope of this line?")) rise = nety - bally run = netx - ballx slope = rise / run # sprite = codesters.Text("text", x, y) sprite = codesters.Text(slope, 0, 30) newrise = slopeguess*run end_y = newrise + bally
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