PASO 15: Vamos a mostrar la pendiente correcta en la pantalla para que el usuario la vea.

  • Haga clic en la pestaña GRÁFICOS, luego y arrastre Text at a Position .
  • Reemplace la cadena "Hola allá arriba" con la slope variable. ¡No ponga pendiente entre comillas!
  • Cambie la coordenada x de 100 a 0 .
  • Cambia la coordenada y de 200 a 30 .

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stage.set_axis(100) stage.create_grid_overlay(10, "grey") stage.set_background("soccerfield") ballx = -80 bally = random.randint(-100,100) # sprite = codesters.Sprite("image", x, y) ball = codesters.Sprite("soccerball", ballx, bally) netx = 90 nety = random.randint(-100,100) # sprite = codesters.Sprite("image", x, y) net = codesters.Sprite("soccernet", netx, nety) net.flip_right_left() #sprite = codesters.Line(x-start, y-start, x-end, y-end, "color") line = codesters.Line(ballx, bally, netx, nety, "blue") slopeguess = float(line.ask("What is the slope of this line?")) rise = nety - bally run = netx - ballx slope = rise / run
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