PASO 23: ¡Hagamos que el juego termine cuando la nave colisione con uno de los bloques!

  • Ve a y arrastra Collision a la parte inferior de tu programa.
  • Borra el comando .hide() que está adentro del evento collision().
  • Ve a y arrastra Text in Color dentro del evento de colisión. Cambia el nombre a result.
  • Cambia el texto a "Game Over!". Cambia las coordenadas a 0, 0. Cambia el color a "white".

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stage.set_background("space") sprite = codesters.Sprite("spaceship") sprite.set_size(0.5) sprite.go_to(-200, 0) stage.set_gravity(10) stage.disable_all_walls() def space_bar(): sprite.jump(5) # add other actions... stage.event_key("space", space_bar) def interval(): top_height = random.randint(50, 300) # sprite = codesters.Sprite("image", x, y) top_rock = codesters.Sprite("asteroid", 300, 0) top_rock.set_height(top_height) top_rock.set_gravity_off() top_rock.set_y_speed(0) top_rock.set_top(250) bot_height = 350 - top_height bot_rock = codesters.Sprite("asteroid",300, 0) bot_rock.set_height(bot_height) bot_rock.set_gravity_off() bot_rock.set_y_speed(0) bot_rock.set_bottom(-250) top_rock.set_x_speed(-2) bot_rock.set_x_speed(-2) # add any other actions... stage.event_interval(interval, 5)
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