sprite = codesters.Sprite("knight1", -175, -150)
sprite.set_speed(2)
def park_scene():
stage.set_background("park")
sprite.say("I should hurry to the castle!")
sprite.move_forward(550)
park_scene()
def bridge_scene():
stage.set_background("drawbridge")
sprite.go_to(-175, -150)
sprite.say("I made it!")
stage.wait(2)
bridge_scene()
def battle_scene():
dragon = codesters.Sprite("dragon", 150, -150)
sprite.say("Oh no a dragon!")
sprite.move_forward(300)
dragon.turn_left(360)
dragon.move_down(200)
sprite.say("The path is clear!")
battle_scene()
def reward_scene():
stage.set_background("castle")
sprite.move_left(250)
sprite.say(" ")
wizard = codesters.Sprite("wizard", 150, -150)
wizard.say("You defeated the dragon!")
stage.wait(2)
wizard.say("Here is your reward!")
stage.wait(2)
reward = codesters.Sprite("treasurechest", 0, -100)
sprite.move_up(30)
sprite.move_down(30)
sprite.say("Hooray!")
reward_scene()
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