第23步:当飞船与其中一个障碍物发生碰撞时,让游戏结束!

  • 点击 ,将 Collision 拖动到程序底部。
  • 删除 collision() 事件内部的 .hide() 指令。
  • 点击 ,将 Text in Color 拖动到碰撞事件内部。将名称更改为结果。
  • 将文本更改为 "Game Over!"。将坐标更改为 0, 0 。将颜色更改为 "white"

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stage.set_background("space") sprite = codesters.Sprite("spaceship") sprite.set_size(0.5) sprite.go_to(-200, 0) stage.set_gravity(10) stage.disable_all_walls() def space_bar(): sprite.jump(5) # add other actions... stage.event_key("space", space_bar) def interval(): top_height = random.randint(50, 300) # sprite = codesters.Sprite("image", x, y) top_rock = codesters.Sprite("asteroid", 300, 0) top_rock.set_height(top_height) top_rock.set_gravity_off() top_rock.set_y_speed(0) top_rock.set_top(250) bot_height = 350 - top_height bot_rock = codesters.Sprite("asteroid",300, 0) bot_rock.set_height(bot_height) bot_rock.set_gravity_off() bot_rock.set_y_speed(0) bot_rock.set_bottom(-250) top_rock.set_x_speed(-2) bot_rock.set_x_speed(-2) # add any other actions... stage.event_interval(interval, 5)
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