STEP 5: Let's slow the program down so the user can read what the sprite is saying!

Strings are constant. When the sprite says a string, it's the same each time the program runs.

Variables vary. When the sprite says a variable, what we see depends on how the user answers the question.

  • Click on . Drag out Wait.
  • In , drag out Say. Erase the string argument and replace it with "That's a nice name!"

# THIS ACTIVITY IS IN PREVIEW ONLY MODE