STEP 18: We're done! Let's just have a consequence for when the player misses the ball.
The Codesters stage has a floor, walls, and ceiling. When they're disabled, object won't bounce off them.
- In , drag in Disable Floor to the bottom of your program. This shouldn't be indented.
- This turns the floor "off." This means our ball will pass through it if the player misses.
- Click Run and play your completed game!