STEP 17: Uh oh! We have a problem. Our soccer player is moving up and down, not our soccer ball.
In a collision event, sprite refers to the object that hits, and hit_sprite refers to the object getting hit.
- In our program sprite is our soccer player, and hit_sprite is our soccer ball.
- On our indented line, change the name in front of.set_y_speed(5) from sprite to hit_sprite.
- Click Run. Now our soccer ball should be moving up once it hits our player!