stage.set_background("space")
sprite = codesters.Sprite("spaceship")
sprite.set_size(0.5)
sprite.go_to(-200, 0)
stage.set_gravity(10)
stage.disable_all_walls()
def space_bar():
sprite.jump(5)
# add other actions...
stage.event_key("space", space_bar)
def interval():
top_height = random.randint(50, 300)
# sprite = codesters.Sprite("image", x, y)
top_rock = codesters.Sprite("asteroid", 0, 0)
top_rock.set_height(top_height)
top_rock.set_gravity_off()
top_rock.set_y_speed(0)
top_rock.set_top(250)
bot_height = 350 - top_height
bot_rock = codesters.Sprite("asteroid", 0, 0)
bot_rock.set_height(bot_height)
bot_rock.set_gravity_off()
bot_rock.set_y_speed(0)
bot_rock.set_bottom(-250)
top_rock.set_x_speed(-2)
bot_rock.set_x_speed(-2)
# add any other actions...
stage.event_interval(interval, 2)
t = codesters.Teacher()
try:
params = t.get_parameters_for_function('Sprite')
tval1 = int(params[1][1])
except:
params = "DNE"
tval1 = "DNE"
try:
params = t.get_parameters_for_function('Sprite')
tval2 = int(params[2][1])
except:
params = "DNE"
tval2 = "DNE"
# print tval1
# print tval2
tester = TestManager()
t1 = TestObjective()
t1.add_success(tval1 == 300, "Great job!")
t1.add_failure(tval1 == 0, "Did you change the top blocks's x-coordinate to 300?")
t1.add_failure(tval1 < 300 and tval1 != 0, "Let's make sure the top block starts off the screen by making their x value 300!")
t1.add_failure(tval1 == "DNE", "Did you delete one of the blocks?")
t2 = TestObjective()
t2.add_success(tval2 == 300, "Great job!")
t2.add_failure(tval2 == 0, "Did you change the bottom block's x-coordinate to 300?")
t1.add_failure(tval2 < 300 and tval2 != 0, "Let's make sure the bottom block starts off the screen by making their x value 300!")
t2.add_failure(tval2 == "DNE", "Did you delete one of the blocks?")
# print params
tester.add_test_list([t1, t2])
tester.run_tests()
tester.display_first_feedback()
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