STEP 10: Now let's rename the value we just created.

The random number we just added is a variable. A variable is a name that stores a value. Let's choose a name that will remind us that this controls the height of the asteroid at the top of the stage, like top_height.

  • Change the name of the variable to top_height.

A variable's name is the orange word before the equals sign =.

stage.set_background("space") sprite = codesters.Sprite("spaceship") sprite.set_size(0.5) sprite.go_to(-200, 0) stage.set_gravity(10) stage.disable_all_walls() def space_bar(): sprite.jump(5) # add other actions... stage.event_key("space", space_bar) def interval(): my_var = random.randint(1,10) # add any other actions... stage.event_interval(interval, 2)