STEP 15: We don't want our rocks to fall! Let's make them stay in the air.

  • Go to and drag out Sprite Gravity Off. Drop it inside the interval event.
  • Change the name in front of .set_gravity_off() to top_rock.
  • In , drag out Set y Speed. Change the name in front to top_rock.
  • Change the number in the command to 0.

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stage.set_background("space") sprite = codesters.Sprite("spaceship") sprite.set_size(0.5) sprite.go_to(-200, 0) stage.set_gravity(10) stage.disable_all_walls() def space_bar(): sprite.jump(5) # add other actions... stage.event_key("space", space_bar) def interval(): top_height = random.randint(50, 300) # sprite = codesters.Sprite("image", x, y) top_rock = codesters.Sprite("asteroid", 0, 0) top_rock.set_height(top_height) # add any other actions... stage.event_interval(interval, 2)
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