STEP 12: Right now our ship and our asteroid have the same name. Let's change the asteroid's name so they don't get mixed up.

  • Find the asteroid in your code.
  • Change the word before the equals sign = to top_rock.

A sprite's name is the orange word before the equals sign. We use a sprite's name to give it commands.

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stage.set_background("space") sprite = codesters.Sprite("spaceship") sprite.set_size(0.5) sprite.go_to(-200, 0) stage.set_gravity(10) stage.disable_all_walls() def space_bar(): sprite.jump(5) # add other actions... stage.event_key("space", space_bar) def interval(): top_height = random.randint(1,10) # sprite = codesters.Sprite("image", x, y) sprite = codesters.Sprite("asteroid", 0, 0) # add any other actions... stage.event_interval(interval, 2)
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