PASO 10: ¡Es hora de llamar a add_ball() en la función principal para verlo aparecer en el escenario!

  • Haga clic en LÓGICA. Ir a y arrastre Function Call a la parte inferior de la función principal.
  • Cambie el nombre de la función de my_function() a add_ball() .

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def set_stage(): """ Sets up the stage for the game """ stage.set_background("soccerfield") stage.disable_floor() def add_player(): """ Adds a player to the stage for the user to control """ player = codesters.Sprite("player1") player.go_to(0, -155) return player def add_ball(): """ Adds a ball to the stage and sets its attributes """ ball = codesters.Sprite("soccerball") ball.set_y_speed(-8) def main(): """ Sets up the program and calls other functions """ set_stage() player = add_player() main()
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