STEP 17: Now let's display the legs to complete our mixed up sprite!

  • In GRAPHICS, from drag a Sprite at Position to the bottom of your program.
  • Rename this new sprite legs by changing the variable name from sprite to legs.
  • Change the image label to legs_image and position the legs at (0,-83).
  • Now the sprite's legs will be picked by the user!!

######################################################################## # PLACE LIST CREATIONS HERE # ######################################################################## stage_list = ["moon", "mars", "jupiter", "pluto", "space", "city"] head_list = ["head1", "head2", "head3", "head4", "head5", "head6"] body_list = ["middle1", "middle2", "middle3", "middle4", "middle5", "middle6"] legs_list = ["legs1", "legs2", "legs3", "legs4", "legs5", "legs6"] ######################################################################## # PLACE ALL OTHER CODE BELOW THIS # ######################################################################## stage_image = stage_list[1] stage.set_background(stage_image) random_head = random.randint(0, 5) head_image = head_list[random_head] # sprite = codesters.Sprite("image", x, y) head = codesters.Sprite(head_image, 0, 83) random_body = random.randint(0, 5) body_image = body_list[random_body] # sprite = codesters.Sprite("image", x, y) body = codesters.Sprite(body_image, 0, 0) legs_index = int(head.ask("Choose an index between 0 and 5.")) legs_image = legs_list[legs_index]