STEP 2: Let's change the sprite's image to fit our dialogue.

The image label is the string argument in the .Sprite() command.

  • Change the sprite's image label from "codester" to "astronaut2".
  • When you are done, click Run to see your changes.
  • Then click Submit and Next to move on the the next activity.

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
  • Run Code
  • Submit Work
  • Next Activity
  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)