STEP 6: This wouldn't be much of a dialogue with only one sprite!

  • Go to and drag out Sprite at Position . Drop it at the bottom of your program.
  • Change the image label to "alien1".
  • Rename the sprite by changing the new sprite's variable name from sprite to glorp.

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
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