STEP 4: Let's have our sprite say the name that the user entered.
- Click on . Drag out Say. Erase the text including quotation marks.
- Type the variable user_name in the parentheses in the .say() command.
- Run your program to see your sprite say the name you enter in the question prompt.
- Since our sprite says a value that changes depending on the user, we use a variable in the say command.