STEP 3: Now we'll ask the user a question. The user will enter a response. This is called user input.
We store user input by setting up a variable to hold whatever response the user enters. This is an input variable.
- Click on . Drag out Ask. Change the question in quotes to "What's your name?"
- Change the input variable, to the left of the equal sign, to user_name.
- Run the activity to see your sprite ask a question.