STEP 10: Let's have our sprite do something no matter what the user answers! Use the LOGIC tab in the toolkit.

Else catches all inputs that are not "yes". A "yes" answer runs the if block. Otherwise, the else block will run.

  • Click on . Drag out Else. Drop it at the bottom of your program OUTSIDE the if block.
  • In the GRAPHICS tab, click on . Drag Half Court INSIDE the else block.
  • Click on . Drag Basketball INSIDE your else block. Change the name to ball.


# THIS ACTIVITY IS IN PREVIEW ONLY MODE