STEP 6: Next we need an event that will repeat infinitely. This will make the obstacles and increase the score!

An interval event runs code each time an amount of time passes. This frequency is set in the event handler.

  • Go to the toolkit and drag out Interval Event to the bottom of the program.
  • Change the frequency in the event handler from 2 to the variable block_interval. What is its value?
  • Click Run and use the spacebar to keep the sprite on the stage. What happens now?

To navigate the page using the TAB key, first press ESC to exit the code editor.

# Program variables (DON'T DELETE!!!) block_speed = -6 # controls how fast the pipes move across the stage block_gap = 200 # controls the space between the top and bottom of each pipe block_interval = 1 # controls how often a new pipe appears gravity = 8 # controls how fast the sprite falls flappiness = 5 # controls how much the sprite moves up # Store and display score score = 0 score_text = codesters.Text("Score: " + str(score), 100, 200, "yellow") ######################################################################## # ADD CODE BELOW THIS LINE # ######################################################################## stage.set_background("space") stage.disable_all_walls() sprite = codesters.Sprite("dinosaur") sprite.set_size(0.4) sprite.set_say_color("yellow") sprite.say("TAP THE SPACE BAR TO GUIDE ME THROUGH THE BLOCKS!", 3) sprite.go_to(-200, 0) stage.set_gravity(gravity) def space_bar(): sprite.jump(flappiness) stage.event_key("space", space_bar)
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