STEP 10: If we call our function inside the interval event, it will make blocks each time the interval event runs!

  • Drag out Function Call so that it's indented in the interval event.
  • Change my_function to make_blocks to call the function we just defined.
  • At the moment, we won't see the function do anything because it doesn't have any code in it.
  • Click Run, Submit, and Next to move on and add code to our function!

To navigate the page using the TAB key, first press ESC to exit the code editor.

# Program variables (DON'T DELETE!!!) block_speed = -6 # controls how fast the pipes move across the stage block_gap = 200 # controls the space between the top and bottom of each pipe block_interval = 1 # controls how often a new pipe appears gravity = 8 # controls how fast the sprite falls flappiness = 5 # controls how much the sprite moves up # Store and display score score = 0 score_text = codesters.Text("Score: " + str(score), 100, 200, "yellow") ######################################################################## # ADD CODE BELOW THIS LINE # ######################################################################## stage.set_background("space") stage.disable_all_walls() sprite = codesters.Sprite("dinosaur") sprite.set_size(0.4) sprite.set_say_color("yellow") sprite.say("TAP THE SPACE BAR TO GUIDE ME THROUGH THE BLOCKS!", 3) sprite.go_to(-200, 0) stage.set_gravity(gravity) def space_bar(): sprite.jump(flappiness) stage.event_key("space", space_bar) def interval(): global score score += 1 score_text.set_text("Score: " + str(score)) stage.event_interval(interval, block_interval) def make_blocks(): pass # delete after adding indented code
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