STEP 11: Any code that we add to make_blocks() will run each time it is called. So each time the interval happens!

  • From the toolkit, drag out Random Integer so that it's indented in the make_blocks() function.
  • Change my_var to y1 and change the range of random integers from (1, 10) to (-250, -100).
  • Go to GRAPHICS and and drag Rectangle inside the function.
  • Click Run to see a rectangle created each second! We'll use the random number in the next activity.

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# Program variables (DON'T DELETE!!!) block_speed = -6 # controls how fast the pipes move across the stage block_gap = 200 # controls the space between the top and bottom of each pipe block_interval = 1 # controls how often a new pipe appears gravity = 8 # controls how fast the sprite falls flappiness = 5 # controls how much the sprite moves up # Store and display score score = 0 score_text = codesters.Text("Score: " + str(score), 100, 200, "yellow") ######################################################################## # ADD CODE BELOW THIS LINE # ######################################################################## stage.set_background("space") stage.disable_all_walls() sprite = codesters.Sprite("dinosaur") sprite.set_size(0.4) sprite.set_say_color("yellow") sprite.say("TAP THE SPACE BAR TO GUIDE ME THROUGH THE BLOCKS!", 3) sprite.go_to(-200, 0) stage.set_gravity(gravity) def space_bar(): sprite.jump(flappiness) stage.event_key("space", space_bar) def interval(): global score score += 1 score_text.set_text("Score: " + str(score)) make_blocks() stage.event_interval(interval, block_interval) def make_blocks(): pass # delete after adding indented code
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