EXTEND—STEP 3: Great! We have two more steps.

  • Click on GRAPHICS, go to and drag in Set y Speed inside your collision event.
  • Then, change the name in front of .set_y_speed(5) from sprite to hit_sprite.
  • Now, your soccer ball should be moving again after hitting your soccer player.
  • Click Run. Then, click Submit and Next to move on to the final step.

microbit = codesters.Microbit() microbit.show_string("hello") stage.set_background("moon") sprite = codesters.Sprite("astronaut1") sprite.move_down(150) def button_a(): sprite.move_left(50) microbit.event_button_a(button_a) def button_b(): sprite.move_right(50) microbit.event_button_b(button_b) ball = codesters.Sprite("rock") ball.set_x_speed(5) ball.set_y_speed(5) def collision(sprite, hit_sprite): my_var = hit_sprite.get_y_speed() my_var = -my_var + 1 sprite.event_collision(collision) stage.disable_floor()