PREVIEW: Today, you will be sending a spaceship to pick up Codester sprites in space!

The Codesters stage is an xy-coordinate plane with (0, 0) in the middle (the origin) .

  • We use x and y coordinates to put sprites in specific places and to guide them around the stage.
  • Click Run to see an example of the kind of program you're going to be making today.

stage.set_background("space") sprite = codesters.Sprite("ufo") sprite.set_size(0.4) sprite.go_to(-200, -200) sprite.glide_to(-100, -100) def collision(sprite, hit_sprite): hit_sprite.hide() # add any other actions... sprite.event_collision(collision) sprite.set_speed(2) sprite.glide_to(150, -100) sprite.glide_to(150, 100) sprite.glide_to(-150, 200) sprite.glide_to(-200, 50) sprite.glide_to(-200, -200) sprite.turn_left(360)