STEP 5: There's a Codester on the stage! Let's pick it up!

  • Click Run to see the pick up location.
  • Click on . Drag out Pen Down.
  • Click on . Drag Glide To to the bottom of your program. Change the y-coordinate to -100.

The .pen_down() command draws a line to track the sprite as it glides to the new location.

To navigate the page using the TAB key, first press ESC to exit the code editor.

stage.set_background("space") sprite = codesters.Sprite("ufo") sprite.set_size(0.4) sprite.go_to(-200, -200)
  • Run Code
  • Submit Work
  • Next Activity
  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)