STEP 6: Now we can move glorp!

We can use the name glorp to assign actions to the alien character.

  • Go to and drag Go To to the bottom of your program.
  • Change the name in front of .go_to() to glorp.

To navigate the page using the TAB key, first press ESC to exit the code editor.

stage.set_background("moon") sprite = codesters.Sprite("astronaut1") sprite.go_to(-125, -150) glorp = codesters.Sprite("alien1")
  • Run Code
  • Submit Work
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  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)