STEP 6: Now we can move glorp!

We can use the name glorp to assign actions to the alien character.

  • Go to and drag Go To to the bottom of your program.
  • Change the name in front of .go_to() to glorp.


stage.set_background("moon") sprite = codesters.Sprite("astronaut1") sprite.go_to(-125, -150) glorp = codesters.Sprite("alien1")