STEP 13: Let's have the sprite do a flip too! We'll need to add this command INSIDE the event block.
An event is a block of code that holds a set of commands. The user controls when the event runs by typing a key or clicking an object. Commands INSIDE an event have a green block to the left, like this: ····¬
- Go to and drag Turn Left inside of the click() event.
- Change the number in .turn_left() to 360.
sprite = codesters.Sprite("astronaut1")
glorp = codesters.Sprite("alien1")
rock = codesters.Sprite("asteroid")
sprite.say("What do planets read?")
# add other actions...