STEP 5: Now we'll add an alien. Since we'll have more than one character, we'll have to give them different names!
A sprite's name is the orange word before the equals sign. We use a sprite's name to give it commands.
- Go to and drag Alien 1 into your program. Notice, the name in your new line of code is sprite.
- Change the name before the equals sign = to glorp.
sprite = codesters.Sprite("astronaut1")