stage.set_background("city")
sprite = codesters.Sprite("bike")
sprite.set_size(0.5)
sprite.go_to(-200, 0)
t = codesters.Teacher()
try:
tval1 = stage.get_gravity()
except:
tval1 = "DNE"
try:
tval2 = t.find_function('disable_all_walls')[0][1]
except:
tval2 = "DNE"
t1 = TestObjective()
t1.add_success(tval1 == 10, "Great Job!")
t1.add_failure(tval1 == 0, "Did you enable gravity?")
t1.add_failure(tval1 == "DNE", "Did you delete your sprite?")
t1.add_creative(tval1 != 10 and tval1 != 0 and tval1 != "DNE", "That's a good amount of gravity too!")
t2 = TestObjective()
t2.add_success('stage' in tval2, "Great job!")
t2.add_failure(tval2 == "DNE", "Did you add a Disable Walls command?")
t2.add_failure('stage' not in tval2, "Make sure your Disable Walls command works for the whole stage.")
tester = TestManager()
tester.add_test_list([t1])
tester.run_tests()
tester.display_first_feedback()
stage.disable_all_walls()