STEP 6: Let's collect user input that we can use to control how the rest of our program runs.

  • Click on . Drag out Ask. Change the question string to "Do you want to go to Pluto?"
  • Change the variable to the left of the equal sign to pluto_ans.
  • We use the name pluto_ans to remind us that this variable stores an answer to the question about pluto.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE