STEP 4: Let's have our sprite say the name that the user entered.

Since our sprite will say a value that changes depending on the user, we use a variable in the say command.

  • Click on . Drag out Say.
  • In the .say() command, replace "I am a sprite." with the variable user_name.
  • Run your program to see your sprite say the name you enter in the question prompt.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE