Activity: Else

STEP 10: Let's have our sprite do something no matter what the user answers! Use the LOGIC tab in the toolkit.

The else block will run whenever the if block does NOT run.

  • Click on . Drag out Else. Drop it at the bottom of your program OUTSIDE the if block.
  • In the GRAPHICS tab, click on . Drag Moon INSIDE the else block.
  • Click Run and give an answer other than “yes”. This will cause the else block to run.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
Support