Activity: Move Dragons

STEP 8: Let's finish up our dragon-generating loop. We want them to move around the stage!

  • In , drag in Set x Speed indented INSIDE your loop.
  • Change the variable name in front of .set_x_speed() from sprite to dragon.
  • Drag in Set y Speed indented INSIDE your loop.
  • Change the variable name in front of .set_y_speed() from sprite to dragon.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
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