STEP 5: Time to make our dragons!

  • In GRAPHICS, go to and drag in Sprite at Position indented INSIDE your loop.
  • Change the variable name from sprite to dragon.
  • Change the image label in .Sprite() from "codester" to "dragon".
  • Change the x-coordinate from 0 to x and the y-coordinate from 0 to y.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE