Activity: Choose & Store
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STEP 19: Let's have the computer say it's choice, just like we did with "rock" and "scissors".

  • Drag a Say command into your if block.
  • Change the name in front to computer and change the string in .say() to "I choose scissors".
  • Go to and drag out String Variable. Drop it inside the if statement, below .say().
  • Change the name of the new variable to computer_choice and change the value to "scissors".

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
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