Activity: If 3
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STEP 18: If the random number is 3, let's have the computer choose "scissors" and a scissors sprite will appear.

  • Go to . Drag an if block into the bottom of your program.
  • Replace the variable in the test statement with random_choice. Test if it's equal to 3.
  • Go to . Drag Scissors into the if block.


# THIS ACTIVITY IS IN PREVIEW ONLY MODE
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