Extend: If there are too many fireworks and particles to keep track of, our program will get very, very slow!

  • Find this line of code in your event: ············stage.wait(.1)¬
  • Add the new code just below that line!
  • From drag another Wait into the event. It should only be indented ONCE!
  • Change the number in .wait() from 2 to 0.5.

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def return_trajectory(speed, angle): radians = math.radians(angle) x_velocity = speed * math.cos(radians) y_velocity = speed * math.sin(radians) return (x_velocity, y_velocity) stage.set_background_color("black") amount = 10 speed = 5 color_list = ["purple", "yellow", "red"] stage.disable_all_walls() def click(): x = stage.click_x() y = stage.click_y() particle_list = [] for color in color_list: for counter in range(amount): sprite = codesters.Circle(x, y, 10, color) particle_list.append(sprite) angle = 0 for count, p in enumerate(particle_list): count += 1 speed_values = return_trajectory(speed, angle) p.set_x_speed(speed_values[0]) p.set_y_speed(speed_values[1]) angle += 360/amount if count % amount == 0: stage.wait(.1) # add other actions... stage.event_click(click)
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