Step 15: Changing the angle will cause us to get different speeds for each particle. Each particle should be evenly spaced around a central point, so let's calculate that!

  • From LOGIC in drag out Add Value.
  • Change my_var to angle. Change 1 to 360/amount.

To navigate the page using the TAB key, first press ESC to exit the code editor.

def return_trajectory(speed, angle): radians = math.radians(angle) x_velocity = speed * math.cos(radians) y_velocity = speed * math.sin(radians) return (x_velocity, y_velocity) stage.set_background_color("black") amount = 10 speed = 5 color_list = ["purple", "yellow", "red"] stage.disable_all_walls() def click(): x = stage.click_x() y = stage.click_y() particle_list = [] for color in color_list: for counter in range(amount): sprite = codesters.Circle(x, y, 10, color) particle_list.append(sprite) angle = 0 for count, p in enumerate(particle_list): count += 1 speed_values = return_trajectory(speed, angle) p.set_x_speed(speed_values[0]) p.set_y_speed(speed_values[1]) # add other actions... stage.event_click(click)
  • Run Code
  • Submit Work
  • Next Activity
  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)