Step 16: It works! But we still don't see all the colors! They are all moving at the exact same time.

  • From drag if inside the loop. It should be indented twice!
  • Change choice to count % amount and "yes" to 0. The code is if count % amount == 0:
  • From GRAPHICS in drop Wait inside the if-statement. It should be indented 3 times!
  • Change 2 to 0.1. This tests if we are at a new color yet. If we are, we pause before continuing. Done!

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def return_trajectory(speed, angle): radians = math.radians(angle) x_velocity = speed * math.cos(radians) y_velocity = speed * math.sin(radians) return (x_velocity, y_velocity) stage.set_background_color("black") amount = 10 speed = 5 color_list = ["purple", "yellow", "red"] stage.disable_all_walls() def click(): x = stage.click_x() y = stage.click_y() particle_list = [] for color in color_list: for counter in range(amount): sprite = codesters.Circle(x, y, 10, color) particle_list.append(sprite) angle = 0 for count, p in enumerate(particle_list): count += 1 speed_values = return_trajectory(speed, angle) p.set_x_speed(speed_values[0]) p.set_y_speed(speed_values[1]) angle += 360/amount # add other actions... stage.event_click(click)
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