Step 13: Now we will use the stored speed information to set the fireworks moving!

  • In GRAPHICS, from drag out Set x Speed indented inside the loop.
  • Change sprite to p. Change 5 to speed_values[0].
  • Your code should look like this: p.set_x_speed(speed_values[0])
  • This uses the first stored number that we calculated to set the horizonal speed of each particle!

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def return_trajectory(speed, angle): radians = math.radians(angle) x_velocity = speed * math.cos(radians) y_velocity = speed * math.sin(radians) return (x_velocity, y_velocity) stage.set_background_color("black") amount = 10 speed = 5 color_list = ["purple", "yellow", "red"] stage.disable_all_walls() def click(): x = stage.click_x() y = stage.click_y() particle_list = [] for color in color_list: for counter in range(amount): sprite = codesters.Circle(x, y, 10, color) particle_list.append(sprite) angle = 0 for count, p in enumerate(particle_list): count += 1 speed_values = return_trajectory(speed, angle) # add other actions... stage.event_click(click)
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