扩展—第 2 步:现在我们创建了一个存储玩家分数的地方,让我们显示它!

  • 还在,将Variable Display拖到代码编辑器的底部。
  • 将括号内的变量名称从my_varscore
  • 点击运行。您现在应该在屏幕上看到我们的记分牌!

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stage.set_background("moon") sprite = codesters.Sprite("alien1") sprite.go_to(-175, -150) net = codesters.Sprite("basketballnet") net.go_to(215, 175) instructions = codesters.Text("Click on the sprite to shoot the basketball. Hit the basket to score a point!") instructions.go_to(0, 50) instructions.set_color("white") stage.set_gravity(10) sprite.set_gravity_off() def click(sprite): ball = codesters.Sprite("basketball") ball.go_to(-175, -125) ball.set_x_speed(10) ball.set_y_speed(10) # add other actions... sprite.event_click(click) stage.disable_right_wall() def collision(net, hit_sprite): my_var = hit_sprite.get_image_name() if my_var == "basketball": sprite.say("Score!") hit_sprite.hide() # add any other actions... net.event_collision(collision) score = 0
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