STEP 8: Let's add some detail to our battle scene!

  • Change your dragon's variable name from sprite to dragon.
  • In , drop Go To indented inside your battle_scene function.
  • Assign .go_to() to dragon instead of sprite and change the arguments inside to (150, -150).
  • Have your knight Say "Oh no, a dragon!"

# THIS ACTIVITY IS IN PREVIEW ONLY MODE