STEP 5: Let's add a few more actions to our bridge_scene()!

Make sure both of the actions go INSIDE your bridge_scene() function.

Just like loops and conditionals, a function will cause a bad input syntax error if it is empty.

  • In use Go To to have the sprite go to the location (-175, -150).
  • Use Say to have the sprite say "I made it!".

# THIS ACTIVITY IS IN PREVIEW ONLY MODE