STEP 16: Let's set up what happens if the hit_sprite is one of our ufo's!

  • Go to and drag out If. Drop it inside the collision event, so that it has a ···· in front of it.
  • Change the test variable to image and the test value to "ufo".
  • Go to and use Say to have the hit_sprite say "Watch Out!".
  • From , use Go To to move the sprite back to its starting position: (0,-240).

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