第11步:为函数添加更多的动作!确保这些动作都位于函数内部!

  • 使用 reward_scene 函数内部的 Say 让巫师说 "Here is your reward!"
  • Treasure Chest 拖动到函数中,并将其重命名为 treasure
  • Function Call 拖动到程序底端函数外部。将名称更改为 reward_scene

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sprite = codesters.Sprite("knight1", -175, -150) sprite.set_speed(2) def park_scene(): stage.set_background("park") sprite.say("I should hurry to the castle!") sprite.move_forward(550) park_scene() def bridge_scene(): stage.set_background("drawbridge") sprite.go_to(-175, -150) sprite.say("I made it!") stage.wait(2) bridge_scene() def battle_scene(): dragon = codesters.Sprite("dragon", 150, -150) sprite.say("Oh no a dragon!") sprite.move_forward(300) dragon.turn_left(360) dragon.move_down(200) sprite.say("The path is clear!") battle_scene() def reward_scene(): stage.set_background("castle") wizard = codesters.Sprite("wizard", -150, -150) wizard.say("You defeated the dragon!") stage.wait(2)
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