第10步:是时候进入最终场景,结束我们的故事!

  • 将另一个 Define Function 拖动到程序底部。将其命名为 reward_scene。
  • CastleWizard 拖动到函数内部。将精灵的名称更改为 wizard
  • 将巫师放置于( -150, -150)并让 wizard"You defeated the dragon!"
  • Wait 指令拖动到函数底部。

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sprite = codesters.Sprite("knight1", -175, -150) sprite.set_speed(2) def park_scene(): stage.set_background("park") sprite.say("I should hurry to the castle!") sprite.move_forward(550) park_scene() def bridge_scene(): stage.set_background("drawbridge") sprite.go_to(-175, -150) sprite.say("I made it!") stage.wait(2) bridge_scene() def battle_scene(): dragon = codesters.Sprite("dragon", 150, -150) sprite.say("Oh no a dragon!") sprite.move_forward(300) dragon.turn_left(360) dragon.move_down(200) sprite.say("The path is clear!") battle_scene()
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