STEP 2: Let's get ready for our adventure!

  • Go to and drag Say for Time into your program.
  • Change the string in the .say() command to "Let's go on an adventure!"
  • The integer 2 after the string controls how long the sprite will speak for!
  • Click Run to see your sprite speak for 2 seconds and Submit and Next to continue.

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
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