STEP 4: In this activity, we'll add a text object. By default, it's name is sprite , just like our main character.
- Go to and drag out Text in Color.
- Change the name before the = to text. Now, we have unique names for both objects on the stage!
- Run your program to see the text appear.
The grey text above the code is called a comment. Comments are not read by the computer. They describe the code.
sprite = codesters.Sprite("person3")