Right now our random number can only be a number between 1 and 10, so our rectangles are really short.

  • Find the .randint() command.
  • Change its parameters to (50, 300).

Now our blocks will have a random height between 50 and 300 pixels.

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stage.set_background("city") sprite = codesters.Sprite("bike") sprite.set_size(0.5) sprite.go_to(-200, 0) stage.set_gravity(10) stage.disable_all_walls() def space_bar(): sprite.jump(5) # add other actions... stage.event_key("space", space_bar) def interval(): # add any other actions... top_height = random.randint(1, 10) # sprite = codesters.Rectangle(x, y, width, height, "color") top_block = codesters.Rectangle(0, 0, 100, top_height, "blue") stage.event_interval(interval, 2)
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