The random number we just added is a variable. A variable is a name that stores a value. Let's change the name of our random variable.

  • Change the name of the variable to top_height.

A variable's name is the orange word before the equals sign =.

stage.set_background("city") sprite = codesters.Sprite("bike") sprite.set_size(0.5) sprite.go_to(-200, 0) stage.set_gravity(10) stage.disable_all_walls() def space_bar(): sprite.jump(5) # add other actions... stage.event_key("space", space_bar) def interval(): # add any other actions... my_var = random.randint(1,10) stage.event_interval(interval, 2)